Monday 13 December 2010

Procedural planet renderer

My thesis. Terrain generated on GPU (CUDA) using diamond-square algorithm. Rendering - OpenGL 3.2. Procedural texturing.
It works realtime.


I added bump mapping and simple water. I want to change few algorithms to increase the speed of generating terrain and the size of each LOD. Parts of terrain should be generated in smaller groups. Current version:
requires few fixes to generate terrain realtime.

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