Wednesday, 12 October 2011

Blender - more time

I found some time for Blender - not it's time for texturing and version with smaller number of polys (RTS game doesn't need so complex wheels).

I didn't draw looooooong time so I just created sth for fun.

Thursday, 20 January 2011

Random screenshoots

Planet renderer:


Scattering for terrain (from http://sponeil.net/index.htm):

Simple terrain:

Laplacian filter (postprocessing):

Early version of planet renderer:

Monday, 13 December 2010

Attractors

Simple attractor generator. Points generated using CUDA. Rendering - realtime, with OpenGL 3.2.









Procedural planet renderer

My thesis. Terrain generated on GPU (CUDA) using diamond-square algorithm. Rendering - OpenGL 3.2. Procedural texturing.
It works realtime.


I added bump mapping and simple water. I want to change few algorithms to increase the speed of generating terrain and the size of each LOD. Parts of terrain should be generated in smaller groups. Current version:
requires few fixes to generate terrain realtime.