_OskaR's devlog
Thursday, 22 August 2013
Some fun with UDK
Before:
After (edge detection as postprocessing):
Friday, 15 March 2013
CryEngine 3 - getting data from Blender
Data loaded correctly - now time for sth more complex.
Wednesday, 12 October 2011
Blender - more time
I found some time for Blender - not it's time for texturing and version with smaller number of polys (RTS game doesn't need so complex wheels).
I didn't draw looooooong time so I just created sth for fun.
Tuesday, 5 April 2011
Blender - 1st model
https://localmotors.com/OskaR2/
Thursday, 20 January 2011
Random screenshoots
Planet renderer:
Scattering for terrain (from
http://sponeil.net/index.htm
):
Simple terrain:
Laplacian filter (postprocessing):
Early version of planet renderer:
Monday, 13 December 2010
Attractors
Simple attractor generator. Points generated using CUDA. Rendering - realtime, with OpenGL 3.2.
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